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value.c
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value.c
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#include <stdio.h>
#include <string.h>
#include "memory.h"
#include "value.h"
#include "object.h"
void initValueArray(ValueArray* slice) {
slice->capacity = 0;
slice->count = 0;
slice->values = NULL;
}
void writeValueArray(ValueArray* slice, Value value) {
if(slice->capacity < slice->count + 1) {
int oldCapacity = slice->capacity;
slice->capacity = GROW_CAPACITY(oldCapacity);
slice->values = GROW_ARRAY(Value, slice->values,
oldCapacity, slice->capacity);
}
slice->values[slice->count] = value;
slice->count++;
}
void freeValueArray(ValueArray* slice) {
FREE_ARRAY(Value, slice->values, slice->capacity);
initValueArray(slice);
}
void printValue(Value value) {
switch(value.type) {
case VAL_BOOL:
printf(AS_BOOL(value) ? "true" : "false"); break;
case VAL_NIL:
printf("nil"); break;
case VAL_NUMBER:
printf("%g", AS_NUMBER(value)); break;
case VAL_OBJ:
printObject(value); break;
}
}
bool valuesEqual(Value a, Value b) {
if (a.type != b.type) return false;
switch (a.type) {
case VAL_BOOL:
return AS_BOOL(a) == AS_BOOL(b);
case VAL_NIL:
return true;
case VAL_NUMBER:
return AS_NUMBER(a) == AS_NUMBER(b);
case VAL_OBJ:
return AS_OBJ(a) == AS_OBJ(b);
default: return false;
}
}