- Fix setAliasTexParameters (produces side effects)
- Implement high resolution textures
- Texture loading convenience (+ @2x retina display support)
- Image and shader default bundles for framework resources
- Implement layouting
- Implement resizable views
- GL state management
- Implement full-blown touch event handling including control events
- Check location space conversion for retina display cases
- Full blown scheduler tests (including priorities)
- Prepare/check for retina display support on Mac
- Check/remove event delegates (useful or not, worth the overhead?)
- Implement texture masking in ICSprite
- When window is closed on Mac, renderer continues, gets crazy (0x506 OpenGL error)