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This is an issue for ideas that could be implemented into pgm in the form of kits, even though they really stretch the definition of what kit is supposed to mean. The new terminology they'll adopt is triggers, which can be found over at #1016 .
Keep in mind, that not all of these must be viable to implement, or make sense to implement. It's just a list of anything that could maybe be looked at, some may become impractical or non viable upon closer inspection or when trying to look at details of implementation.
can i make tnt tag (flag tag?) with pickup-flag and drop-flag? or does it need more stuff like the transfer flag when hitting someone idea ruediger had in the issue mentioned
they‘d also needa go boom then for the tnt tag mechanic
This is an issue for ideas that could be implemented into pgm in the form of kits, even though they really stretch the definition of what kit is supposed to mean. The new terminology they'll adopt is triggers, which can be found over at #1016 .
Keep in mind, that not all of these must be viable to implement, or make sense to implement. It's just a list of anything that could maybe be looked at, some may become impractical or non viable upon closer inspection or when trying to look at details of implementation.
The ideas/brainstorming for future kits:
text
- sends a text message to the player Message Kit #900sound
- plays a certain sound for the player Sound Feature #1216pickup-flag
,drop-flag
- makes the player pick-up or drop the flag Ideas for Flags #930match-end
- ends the match, optionally: tie, player wins, specific team wins, or default to a victory condition (like time-limit)timelimit
- add or subtract a certain amount of time from the match time limitscore
- award score, (could even replace scoreboxes?)teleport
- teleport the player, (could even replace portals?)capture
,uncapture
- modify control points' ownership Force reset attribute for Control Points #942Feel free to suggest more ideas for kits-that-aren't-really-kits
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