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/list command kicks client if teams too large #1160
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bug
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The /list command is not actually part of PGM, i believe it may be part of community |
Believe it is handled in PGM, unless there is something in community that I missed that takes precedence PGM/core/src/main/java/tc/oc/pgm/command/ListCommand.java Lines 25 to 60 in 8506beb
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nvm, it seems like it was introduced in pgm during the community-two PR |
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On 1.8, running /list can send too large of a chat message if one of the teams is very large. Message needs to be split to stop the client from being kicked.
Here's the relevant portion of my chat logs from a match when there were 80+ players on observers:
The text was updated successfully, but these errors were encountered: