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build_cmake.sh
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build_cmake.sh
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#!/bin/bash -e
# Useful if you willing to stop on first error, also prints what is executed.
#set -ex
BUILDDIR="${BUILDDIR:-build}" # Default build dir.
# Define target platforms, feel free to comment out if you does not require some of it,
# or you can call this script with plaforms list you willing to build on the command line.
DEFAULT_PLATFORMS=(
linux-amd64
linux-aarch64
linux-armhf
linux-i686
windows-x64
windows-x86
)
PLATFORMS=("${@:-${DEFAULT_PLATFORMS[@]}}")
# If V variable is not empty then provide -v argument to cmake --build command (verbose output).
V="${V:-}"
[ ! -z ${V} ] && V="-v"
# Overwrite build type with B variable.
B="${B:-Release}"
[ ! -z ${B} ] && BUILD="-DCMAKE_BUILD_TYPE=${B}"
# The maximum number of concurrent processes to use when building.
export CMAKE_BUILD_PARALLEL_LEVEL="${CMAKE_BUILD_PARALLEL_LEVEL:-8}"
# Use specified (with G variable) CMake generator or use default generator (most of the time its make) or ninja if found.
G="${G:-}"
[ -z "${G}" ] && hash ninja >/dev/null 2>&1 && G="Ninja"
[ ! -z "${G}" ] && export CMAKE_GENERATOR="${G}"
rm -rf ${BUILDDIR}
mkdir -p ${BUILDDIR}
# Build platforms one by one.
for name in "${PLATFORMS[@]}"; do
P="${BUILDDIR}/$name"
S="${PWD}"
mkdir -p "${P}"
case "${name}" in
* ) # Build native library.
pushd "${P}"
cmake ${BUILD} -DCMAKE_TOOLCHAIN_FILE="tools/cross-cmake/${name}.cmake" "${S}"
cmake --build . ${V}
popd
;;
esac
done