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WebGL1 使用 gl.LUMINANCE 报错,from https://github.com/antvis/L7/blob/beta/packages/layers/src/raster/models/raster.ts#L97
createTexture2D({ data: new Float32Array(data), width, height, /** * WebGL1 allow the combination of gl.LUMINANCE & gl.FLOAT with OES_texture_float */ format: queryVerdorInfo() === 'WebGL1' ? gl.LUMINANCE : gl.RED, type: gl.FLOAT, alignment: 1, });
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Title: Problem using createTexture2D format gl.LUMINANCE
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WebGL1 使用 gl.LUMINANCE 报错,from https://github.com/antvis/L7/blob/beta/packages/layers/src/raster/models/raster.ts#L97
The text was updated successfully, but these errors were encountered: