-
-
Notifications
You must be signed in to change notification settings - Fork 74
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
what folders/files are needed to run this plugin? #89
Comments
You just need to copy the demo/addons/godot-git-plugin folder from the Asset Library (I presume you are using that) to your res://addons/godot-git-plugin folder |
why is it packaged so that we have to manually copy? I understand it might be better for development but for the godot plugin browser it should probably be packaged so that its easier to install. |
@Shadowblitz16 Yes this was my first time submitting stuff to the Asset Library so apologies for not getting it right the first time. However, I am planning to make a new release to fix the Linux build issues like #82 and it shall also make it easier to install (likely remove the manual copying step altogether) as soon as I get more time. |
Hi Update : 1 day later, macOS security again prompted for libgitapi, when I opened the project. On clicking "Setup version control ->Activate" I got following messages
(I setup config before "Git is already active" message) I see "version Control' tab at the bottom. it does not detect any diff. Going to "Project -> Project settings -> Plugins -> Enable"
I wish I could be more helpful than this. Will revisit the plugin in future. Thank you. |
The Godot 3.5 beta1 is now live. And along with it, we released a v2.0.0 of this plugin which changes how this plugin behaves. Please open an issue if you detect any problems with it or the wiki still seems to be not completely obvious. |
I am installing from godot's built in plugin manager.
What things are needed to run this?
The text was updated successfully, but these errors were encountered: