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Failures when running Happo #171

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kyletov opened this issue Jul 9, 2020 · 4 comments
Open

Failures when running Happo #171

kyletov opened this issue Jul 9, 2020 · 4 comments

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@kyletov
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kyletov commented Jul 9, 2020

Hey, I sometimes run into some errors when running Happo where I'd get an error like this after seeing a 5 failed GET requests to the same url:
StatusCodeError: 500 - "An error occurred for browser-chrome: Error: connect ECONNREFUSED"

It doesn't happen frequently, but I've come across this error a couple of times, sometimes on consecutive runs too if unlucky.
At the moment, when this error happens, I just rerun Happo and hope that it doesn't run into this error again.

I was wondering if there's any recommendations on what can be done to minimize the chance of this error occurring or if there's a way to run Happo again via CircleCI if Happo couldn't run successfully due to a refused connection error?

@trotzig
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trotzig commented Jul 13, 2020

I'm keeping an eye on our cluster stability right now. We've been having some issues like this a few times in the past weeks, but this is the first time I have a clear report of it causing failed builds. Will you do me a favor and update this thread when/if it happens again?

@kyletov
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kyletov commented Jul 13, 2020

Alright, I'll let you know if the error comes up again 👍

@kyletov
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kyletov commented Jul 14, 2020

Alright the error happened again, same error code as above, but slightly different.

This is the error code below:
StatusCodeError: 500 - "An error occurred for browser-firefox: Failed to decode response from marionette"

@trotzig
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trotzig commented Jul 14, 2020

Okay, this is fortunately/unfortunately a different error. Our logs shows this has happened three times in the last couple of days. A theory is that this is because our Firefox worker runs out of memory when rendering examples. I've seen this happen before, and it usually works on a second try, although in your case the retry led to the same error. I'm going to check if we need to up the memory on our workers, or if there's a way to lower memory usage when rendering. I'll update this thread with what I find.

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