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NOTES
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NPC point calc
pilot LL x 100. A LL4 pilot should be worth 400 pts
T1 Untemplated NPC should be worth 100-400pts
T1 Grunt should be worth 25-50pts
T1 Elite should be worth 200-800pts
T1 Ultra should be worth 400-1200pts
stats should have a pct modifier above or below tier level
Compare enemy encounter power to players + allies
for T1: (100 = 1x player avg LL)
<-400 - Trivial
-400 - -100 - Easy
-100 - +100 - Balanced
+100 - +400 - Difficult
>+400 - Impossible
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cloc src --exclude-dir=data --ignore-whitespace
73 text files.
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github.com/AlDanial/cloc v 1.80 T=0.39 s (187.6 files/s, 19398.3 lines/s)
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Vuejs Component 57 352 59 6140
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143 text files.
143 unique files.
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github.com/AlDanial/cloc v 1.80 T=0.46 s (307.2 files/s, 31126.7 lines/s)
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search for:
“ ”
‘ ’
1/round
--
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fl
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[^\x00-\x7F]
>//[A: bbbb]
GM TOOLKIT:
CHARACTER BUILDER (generatable)
Name
Occupation/Rank
Description
Details
Skills
Resources
NPC BUILDER
generators based on points, difficulty, mission profile
ENCOUNTER BUILDER
Set encounter type
Add/Remove Objective
Add/Remove Wave
Import/New NPC
FACTION BUILDER (generatable)
Name
Description
Rankings
Location Builder
Name
Description
Sub-locations
Campaign Manager
Start Session
Downtime
Add Event
Mission
Add Debrief Notes
End Session
Timeline
Missions
Add/Remove Event at location
Locations
Location Browser (tree)
Setting (top level)
Area name (generator)
Description
Import location (select parent)
Add preset (system/gate/planet/continent/settlement/outpost/station/stellar feature)
Factions (import/new)
Add/remove Resources
Standings (link other factions)
Associated Characters (link players/characters, rank)
Add Goal (track with portents)
Add Other Track/Clock
Players (import)
Add GM note
Add GM Resource
Characters (import/new)
Add Note
Add Track/Clock
Missions
Create Mission
Location
Events
Encounters
Import/Export Mission
---
Aptitudes:
RANGED -- Damage dealt, not melee -- rounded down
+0.5 pt for range 0-10
+1 pts for range 10+
+1 pts for every 1pt of guaranteed damage
+0.5 pt for every 1pt of possible damage
eg: 2d6 + 2 @ range 20
6 + 2 = 8 pts for damage
5 + 10 = 15 pts for range
= 23 Ranged Aptitude (before tags)
+ 1pt/sq for burst/blast/line
+ 2 CONTROL per threat
accurate + additional 0.25pt for every 1pt of possible damage (0.5 => 0.75)
inaccurate - additional 0.25pt for every 1pt of possible damage (0.5 => 0.25)
reliable (+3 pts/pt of reliable)
ap = total * 1.35
arcing = total * 1.15
smart = total * 1.15
overkill = total * 1.15
loading = total * 0.85
ordnance = -2 to MANUVERABILITY and -2 to CONTROL
throwable weapons have ranged damage / 2.5