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The haskellScenePtr refers to the Haskell version of a scene including the scene's children. Those children may, however, be outdated when we get back to sceneUpdate on the next frame as both actions and contact handlers may have changed arbitrary children in arbitrary ways.
Update scene children when making use of haskellScenePtr at the start of a frame (using lazy marshalling as usual).
The text was updated successfully, but these errors were encountered:
The
haskellScenePtr
refers to the Haskell version of a scene including the scene's children. Those children may, however, be outdated when we get back tosceneUpdate
on the next frame as both actions and contact handlers may have changed arbitrary children in arbitrary ways.haskellScenePtr
at the start of a frame (using lazy marshalling as usual).The text was updated successfully, but these errors were encountered: