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PLIObject.h
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PLIObject.h
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/*
* PanoramaGL library
* Version 0.1
* Copyright (c) 2010 Javier Baez <[email protected]>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import <Foundation/Foundation.h>
#import "PLStructs.h"
@protocol PLIObject <NSObject>
@required
#pragma mark -
#pragma mark properties
@property(nonatomic, assign) BOOL isXAxisEnabled, isYAxisEnabled, isZAxisEnabled;
@property(nonatomic, assign) PLPosition position;
@property(nonatomic, getter=getX, setter=setX:) float x;
@property(nonatomic, getter=getY, setter=setY:) float y;
@property(nonatomic, getter=getZ, setter=setZ:) float z;
@property(nonatomic, assign) PLRange xRange, yRange, zRange;
@property(nonatomic, assign) BOOL isPitchEnabled, isYawEnabled, isRollEnabled, isReverseRotation, isYZAxisInverseRotation;
@property(nonatomic, assign) PLRotation rotation;
@property(nonatomic, getter=getPitch, setter=setPitch:) float pitch;
@property(nonatomic, getter=getYaw, setter=setYaw:) float yaw;
@property(nonatomic, getter=getRoll, setter=setRoll:) float roll;
@property(nonatomic, assign) PLRange pitchRange, yawRange, rollRange;
@property(nonatomic, assign) float rotateSensitivity;
@property(nonatomic, assign) float alpha, defaultAlpha;
#pragma mark -
#pragma mark reset methods
-(void)reset;
#pragma mark -
#pragma mark property methods
-(float)getX;
-(void)setX:(float)value;
-(float)getY;
-(void)setY:(float)value;
-(float)getZ;
-(void)setZ:(float)value;
-(float)getPitch;
-(void)setPitch:(float)value;
-(float)getYaw;
-(void)setYaw:(float)value;
-(float)getRoll;
-(void)setRoll:(float)value;
#pragma mark -
#pragma mark translate methods
-(void)translateWithX:(float)xValue y:(float)yValue;
-(void)translateWithX:(float)xValue y:(float)yValue z:(float)zValue;
#pragma mark -
#pragma mark rotate methods
-(void)rotateWithPitch:(float)pitchValue yaw:(float)yawValue;
-(void)rotateWithPitch:(float)pitchValue yaw:(float)yawValue roll:(float)rollValue;
-(void)rotateWithStartPoint:(CGPoint)startPoint endPoint:(CGPoint) endPoint;
-(void)rotateWithStartPoint:(CGPoint)startPoint endPoint:(CGPoint)endPoint sensitivity:(float)sensitivity;
#pragma mark -
#pragma mark clone methods
-(void)clonePropertiesOf:(NSObject<PLIObject> *)value;
@end