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PLViewBase.h
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PLViewBase.h
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/*
* PanoramaGL library
* Version 0.1
* Copyright (c) 2010 Javier Baez <[email protected]>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import "PLIView.h"
@protocol PLIRenderer;
@interface PLViewBase : UIView <PLIView, UIAccelerometerDelegate, PLTransitionDelegate>
{
#pragma mark -
#pragma mark member variables
@private
NSObject<PLIRenderer> *renderer;
NSObject<PLIPanorama> *scene;
NSTimer *animationTimer;
NSTimeInterval animationInterval;
BOOL isBlocked;
CGPoint startPoint, endPoint;
CGPoint startFovPoint, endFovPoint;
BOOL isValidForFov;
float fovDistance;
NSUInteger fovCounter;
BOOL isAccelerometerEnabled, isAccelerometerLeftRightEnabled, isAccelerometerUpDownEnabled;
float accelerometerSensitivity;
NSTimeInterval accelerometerInterval;
BOOL isScrollingEnabled, isValidForScrolling, isScrolling;
NSUInteger minDistanceToEnableScrolling;
BOOL isInertiaEnabled, isValidForInertia;
NSTimer *inertiaTimer;
NSTimeInterval inertiaInterval;
float inertiaStepValue;
BOOL isResetEnabled, isShakeResetEnabled;
uint8_t numberOfTouchesForReset;
PLShakeData shakeData;
float shakeThreshold;
BOOL isValidForTouch;
NSObject<PLViewDelegate> *delegate;
BOOL displayLinkSupported, isDisplayLinkSupported;
id displayLink;
NSUInteger animationFrameInterval;
BOOL isAccelerometerActivated;
BOOL isAnimating;
CMMotionManager *motionManager;
NSTimer *motionTimer;
CLLocationManager *locationManager;
int lastAccelerometerPitch;
float accelerometerPitch;
float firstMagneticHeading, magneticHeading;
PLSensorType sensorType;
BOOL isSensorialRotationRunning;
BOOL isValidForTransition;
NSString * isValidForTransitionString;
PLTransition *currentTransition;
PLTouchStatus touchStatus;
BOOL isPointerVisible;
}
@end