Releases: microsoft/MixedRealityToolkit-Unity
HoloToolkit-Unity for Unity MRTP13 with Windows Mixed Reality support
Updating Dev_Unity_2017.2.0 branch to final MRTP13 build
Updated feature:
- Merged glTF Crystal Key motion controller rendering code.
- No API changes or breaking changes.
Top Unity known issue:
• Gamepad input doesn't work if Holographic HMD has focus during
playmode [925608]
HoloToolkit-Unity for Unity MRTP9 with Windows Mixed Reality support
Current Unity Editor Project Version:
Early access 5.6.1f1-MRTP9 Not accessible broadly yet.
Eventual release target is Unity 2017.2, but we wanted some managed partners to have access to this build.
Prerequisites:
Please see ReadME.md for setup steps.
What's new for Immersive headsets in this branch?
-
GamepadInput supports the Xbox controller and maps it to the input manager events. You can use the Xbox controller A to tap. Press A and hold to do hold started, canceled and completed. Press A and left joystick to trigger the navigation events. Press the Y button to teleport in your world. Press the B button to return back to your original location.
-
Motion Controller support that renders a prefab where you have the Crystal Key motion controller in your hand. Refer to MotionControllerTest.unity scene for how to use the scripts.
-
Teleport capability with new prefabs like MixedRealityCameraParent.prefab that help you teleport to different locations in your app using the gamepad.
-
Stage folder has the scripts that support the StageRoot component that helps define the 0,0,0 for your immersive applications. Prefabs help to draw the floor for immersive headsets and also renders the stage bounds if you wish to display those in your application.
HoloToolkit-Unity for Unity 5.6.2f1
Latest release of the HoloToolkit for Unity 5.6.2f1
- (#677) Implementing unit tests for TransformPoint and Inverse.
- (#679) Added WindowsStoreApp to local .gitignore file.
- (#682) Updated serialized meshMaterial field.
- (#702, #727) Updated
TapToPlace.cs
- (#689, #715) Added a scene launcher for easily switching between various HoloToolkit scenes.
- (#533, #721, #716) Updates to Dictation, Speech, and MicStream.
- (#664) Added a Tile & Splashscreen generator.
- (#736) Updated billboard to use a target transform.
- (#732) Updated global listener namespace.
- (#740) Added Cross Platform compatibility for Android, iOS, and PC
- (#750) Updated Input Manger Tests scene light settings.
- (#714) Updated and fixed Build & Deploy tools.
HoloToolkit-Unity for Unity 5.6.1f1+
Latest release of the HoloToolkit for Unity 5.6.1f1
Release Notes:
- (#557, #560) Updated SpatialMappingObserver
- (#541) Updated Editor hand input
- (#566) Increased Spatial Processing remove vertex speeds
- (#549, #592) Updated HandDraggable
- (#577, #609, #614, #627) Namespace changes
- (#568) Added uGUI compatibility to FPS display
- (#604, #606, #585, #637, #639) Cursor and Gaze Updates
- (#590) Refactored test scenes and assets into their own root folder
- (#594) Updated spatial mapping manager, added isDone event when scan is complete
- (#547) Added HeadsetAdjustment scene
- (#554, #619) Shader optimizations
- (#631) Updated TextToSpeechManager
- (#644) Fix for TapToPlace
- (#602) Added confirmation dialog for EnforceEditorSettings
- (#656) Updated SpatialUnderstanding DLLs
- (#663) Added a way to update Spatial Mapping custom mesh material
- (#661) Prototype uGUI examples
HoloToolkit-Unity for Unity 5.5.2f1+
Latest release of the HoloToolkit for Unity 5.5.2f1
Release Notes:
- Fixes to Sharing Services
- Updated Spatial Understanding libraries
- Moved Test scenes into their own top level folder with it's own asset package
- Updated 3d text components and shaders
- Updated Editor Input to handle manipulation and navigation events
- Fixed Spatial Mapping colliders
- Updated Spatial Mapping to use unscaled time
- Updates to World Anchor Manager
- Cursor logic fixes
Upcoming releases:
- Unity 5.6+
- Windows Mixed Reality
HoloToolkit-Unity for Unity 5.5.0f3+
Release Notes:
- Includes new Extensible Input System.
- Master Moved to Unity Engine 5.5.0f3.
- Updated HoloLens Project Configuration Wizard.
- Spatial Mapping Namespace updated and assets organized.
- Shaders now support stereo instancing and near clip fading.
- Will also provide a release version Unity package in the External\Unitypackages folder.
Breaking Changes:
- No Longer compatible with Unity technical preview builds.
- Please use latest engine release from Unity.
- All Input Systems updated to new Extensible Input System.
HoloToolkit-Unity Thanksgiving release compatible with Unity 5.4
Release notes:
- Creating a release off of master before taking any breaking changes.
- Contains all the contributions since HoloToolkit first launched on 30th March 2016.
- Release works with Unity 5.4 releases.
- This will allow developers to sync to a known point in time.
- It will help with a better versioning story.
Upcoming releases:
- Merge ExtensibleInputModule breaking change branch into master.
- Move master to Unity 5.5 builds.
Thank you for your contributions and Happy Thanksgiving :)