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Loading JKA Asset Types #161

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14 of 40 tasks
aufau opened this issue Apr 20, 2023 · 0 comments
Open
14 of 40 tasks

Loading JKA Asset Types #161

aufau opened this issue Apr 20, 2023 · 0 comments

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@aufau
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aufau commented Apr 20, 2023

This is a list of file types in JKA assets. We need to go through them and decide if they should be loaded or decide if they need to be processed. asset types that should be loaded are marked.

  • arena - used by ui and game modules. should be compatible with jk2 mods.
  • bsp - has a lot of properties, surface flags, entity types etc. that may not work with basejk. Separate topic.
  • cfg - autoexec.cfg etc. are overwritten by jk2 versions
  • dat - weapons.dat, items.dat, dms.dat for game module. jk2 has these files but does not use them. also tha_codes.dat and tha_widths.dat - unused in jk2.
  • db - Thumbs.db
  • dll - modules
  • eal - eagle sound effect files. jk2 supports them but I don't know if jka files are compatible.
  • efx
  • fcf
  • fontdat - non-monospace font data. Seems to be compatible with jk2, some overlap but not all.
  • gla
  • glm
  • h - ui/jamp/menudef.h used by ui module but different path than jk2's menudef.h
  • ibi
  • IBI
  • ifr
  • jkb
  • jpg
  • md3
  • menu - menu files used by ui module
  • mp3 - Are all jka mp3 formats supported in jk2? Test
  • nav - bot navigation. Is it compatible?
  • npc
  • png
  • rof
  • roq - videos, Test
  • sab
  • scl
  • shader
  • siege
  • skin - Skin definitions. 100% compatible?
  • str
  • team
  • tga
  • txt
  • veh
  • vwp
  • wav
  • weather
  • wnt
@aufau aufau changed the title Loading JKA Assets Types Loading JKA Asset Types Apr 20, 2023
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