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This is a list of file types in JKA assets. We need to go through them and decide if they should be loaded or decide if they need to be processed. asset types that should be loaded are marked.
arena - used by ui and game modules. should be compatible with jk2 mods.
bsp - has a lot of properties, surface flags, entity types etc. that may not work with basejk. Separate topic.
cfg - autoexec.cfg etc. are overwritten by jk2 versions
dat - weapons.dat, items.dat, dms.dat for game module. jk2 has these files but does not use them. also tha_codes.dat and tha_widths.dat - unused in jk2.
db - Thumbs.db
dll - modules
eal - eagle sound effect files. jk2 supports them but I don't know if jka files are compatible.
efx
fcf
fontdat - non-monospace font data. Seems to be compatible with jk2, some overlap but not all.
gla
glm
h - ui/jamp/menudef.h used by ui module but different path than jk2's menudef.h
ibi
IBI
ifr
jkb
jpg
md3
menu - menu files used by ui module
mp3 - Are all jka mp3 formats supported in jk2? Test
nav - bot navigation. Is it compatible?
npc
png
rof
roq - videos, Test
sab
scl
shader
siege
skin - Skin definitions. 100% compatible?
str
team
tga
txt
veh
vwp
wav
weather
wnt
The text was updated successfully, but these errors were encountered:
This is a list of file types in JKA assets. We need to go through them and decide if they should be loaded or decide if they need to be processed. asset types that should be loaded are marked.
The text was updated successfully, but these errors were encountered: