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Restart Function Issues #59
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This is an intentional feature that's really been left to rot. The situation is due to the slow IO speeds on most of our non-FTE platforms, instead of going through a whole "restart" procedure (kill the server, clean the hunk, reload the BSP, start new server), we execute a "cleanup" QuakeC function. Let's keep this issue open, and pin it, so that we can compile all of it's quirks and view progress with it. Please leave issues regarding it as a comment below, and I'll update this note showing progress on all of these problems. (pro-tip: I've added a new command in FTE called
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I think the restart function is mostly working now on 3ds at least, as I spammed restart on my 2dsxl on the latest build, and it dosn't crash but zombies will spawn behind closed doors. |
https://m.youtube.com/watch?v=RINi-iCFmkU&feature=youtu.be This is triggered the same way as the zombies spawning behind closed off areas. |
Exploded barrels are not reset upon restart. |
Pressing Restart doesn't fully restart a map. there's always something still left behind. like a power up or wall buys
just play like normal. when there's a powerup out. Pause and Restart. and the power up will still be there.
everything should be reset
don't know how to get proper footage/screenies yet
only seen it on PSP
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