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[CLIENT] Stopwatch round timer command breaks if round takes longer than 2 minutes. #928

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bignoobus opened this issue Oct 7, 2024 · 1 comment
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bug Something isn't working

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@bignoobus
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Well its in the title, if a round takes longer than 2 minutes, god forbid you go a second over, the next round it will spontaneously combust, and go into negatives

Steps to reproduce whatever this is

  1. Select a map, any map you want
  2. type in scr_serverstopwatch 2
  3. wait around till it goes past the 2 minute mark
  4. inform the zombies on their expired subscription to life (kill them, for those who have no humour at all :/)
  5. cry because the timer is in the negatives now

Expected behavior
It should just reset back to 0, like any good stopwatch

Screenshots/Footage
https://youtu.be/gHL91uxjxCk

Affected Platforms

  • FTEQW (Windows, Mac, Linux, WebGL, blah blah blah you get it already)

Additional context
Nothing much more to it.

@bignoobus bignoobus added the bug Something isn't working label Oct 7, 2024
@YUHev2BeMed
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@bignoobus I figured out something.
SO I left my game open on accident, and the timer auto-fixed itself.

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