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Describe your suggestion
Instead of requiring asset creators to create Q3 shaders for alpha blended transparency on FTE, CSQC on init should generate this file for us before the world is loaded to reduce manual UGC effort.
Expected behavior
CSQC automagically iterates through models path to find *$.mdl, creates shader file for item if not already existing in scripts/ with proper blend mode.
The text was updated successfully, but these errors were encountered:
Describe your suggestion
Instead of requiring asset creators to create Q3 shaders for alpha blended transparency on FTE, CSQC on init should generate this file for us before the world is loaded to reduce manual UGC effort.
Expected behavior
CSQC automagically iterates through models path to find
*$.mdl
, creates shader file for item if not already existing inscripts/
with proper blend mode.The text was updated successfully, but these errors were encountered: