Perk_RandomDecide
should throw an objerror
instead of causing a runaway
#967
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Perk_RandomDecide
should throw an objerror
instead of causing a runaway
#967
Describe your suggestion
If a map maker is not using
perk_random
properly to the point where machines are trying to spawn perks when there are not any available slots left, there should be a verboseobjerror
to report this and also not crash the level.The text was updated successfully, but these errors were encountered: