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Perk_RandomDecide should throw an objerror instead of causing a runaway #967

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MotoLegacy opened this issue Nov 11, 2024 · 1 comment
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enhancement New feature or request Server All platform, server issue

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@MotoLegacy
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Describe your suggestion
If a map maker is not using perk_random properly to the point where machines are trying to spawn perks when there are not any available slots left, there should be a verbose objerror to report this and also not crash the level.

@MotoLegacy MotoLegacy added enhancement New feature or request Server All platform, server issue labels Nov 11, 2024
@MotoLegacy
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Docs page should also be updated to add note that you cannot spawn duplicate machines via perk_random.

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Labels
enhancement New feature or request Server All platform, server issue
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