My compositor built primarily for testing SceneFX. Follows SceneFX main branch and the latest stable Wlroots release.
Use at your own discretion...
Running:
fx-comp -s ./fx-comp_cmd.sh
#!/bin/bash
# fx-comp_cmd.sh
waybar &
swaybg -i ~/Pictures/Your_cool_pic.jpg &
Todo:
- Basic output support
- SceneFX integration
- Per output workspaces
- Layer shell
- Titlebar
- SSD
- Only display borders on CSD toplevels
- Dynamic height
- Program title in center
- Button icons
- Move/resize toplevels with MOD+mouse buttons
- ext_workspace_unstable_v1
- Tiling
- Restrict modal toplevels to parent (whole toplevel can't be positioned outside of parent)
- Lock support
- Pointer Constraint
- Fullscreen
- Fullscreen titlebar on top hover
- Delay
- Animation
- Minimize
- XWayland
- Regular surfaces
- Popups
- Effects
- Handling of CSD
- Unmanaged
- Transient checks
- XCursor theme support
- Drag and drop support
- Tearing support
- Adaptive sync support
- WLR Portal support
- Config
- Output
- Hotkeys
- programs on workspaces
- start tiled
- Exec applications
- Misc
- Re creating the renderer after it's lost
- VR support?
- Hypr protocols support
- Hyprcursor support
- Keep toplevels inside of output region when resizing (percentage of w/h instead of px while resizing?)
- rlimit_max
- Protocols (at least all that Sway supports)
- alpha-modifier-v1
- wlr-virtual-pointer-unstable-v1
- wlr_linux_drm_sync
- wlr-output-power-managment
- fractional scaling
- tablet-v2
- content-type-hint
- cursor-shape-v1
- foreign toplevel list
- wlr toplevel list
- idle-notify
- security-context
- tearing
- transient seat
- xdg activation
- idle inhibit
- keyboard shortcuts inhibit
- Pointer constrints
- Primary selection
- XDG foreign v1
- XDG foreign v2
- Pointer gestures
- Xwayland shell
- XDG dialog
- XDG toplevel Drag
- XDG icon? (maybe just support and don't show it in decoration?)
- Output power managment
- Virtual Pointer
- KDE blur?
- xwp_input_method_manager_v2
- xwp_text_input_manager_v2
- xwp_virtual_keyboard_manager_v1
Thanks to Sway, Hyprland, and TinyWL for showing how stuff needs to be done! :)