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[Community] [Navigation mesh pathfinding] Fixed problem with Rotation speed not being applied correctly. #1421
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[Community] [Navigation mesh pathfinding] Fixed problem with Rotation speed not being applied correctly. #1421
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I also added units to the properties.
What make you think that it can't be changed?
It watches the position and size. It would need a change in GDveleop to be able to subscribe to tiles changes. |
It should work, but there will be only 4 rastering cells. It won't be usable. |
Does that mean the action has no effect? |
I meant that it's the right actions, but the parameter values are off. |
I set the cell size to 10 in the scene properties and tried changing it to 16 in the actions, but the mesh didn't change. |
It won't change unless you ask a new path and the changes will be very small. |
This PR includes fixes and suggestions.
@D8H , What do you think about these changes?
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This extension is great in that it works when added to a new tile map object.
It would be better if the navigation mesh could be updated when tiles are changed.
This current solution is not very smart.