Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Panic structurization improvements #20

Merged
merged 4 commits into from
Oct 18, 2024

Conversation

Firestar99
Copy link
Member

@Firestar99 Firestar99 commented Sep 27, 2024

This PR improves structurization of panics and other functions that exit the invocation, like OpKill (discard; in glsl) in fragment shaders. This should hopefully reduce the amount of structurization errors in the resulting spv.

Mainly developed by @eddyb with some test fixes by @LegNeato

@Firestar99 Firestar99 marked this pull request as ready for review October 10, 2024 16:36
Copy link
Collaborator

@LegNeato LegNeato left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I'm not really qualified to review this 😂

@Firestar99
Copy link
Member Author

Me neither, really, way too deep in compiler code. But it works fine in my project, so feel free to hit that merge button :D

@LegNeato LegNeato merged commit 61f7e7a into Rust-GPU:main Oct 18, 2024
7 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants