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This repository has been archived by the owner on Oct 20, 2024. It is now read-only.

The-Wineskin-Project/WineskinServer

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Development of Wineakin is currently on hold

Vitor & myself have moved onto Kegworks

For now this repo will be archived.



Wineskin

Unlike the original Wineskin Project by doh123 that worked on OS X 10.6 to macOS 10.12 (without tweaks), this project supports macOS 10.15.4 and later.


Want to help support this project?

ko-fi PayPal


How to install

Uninstall the old version

brew update
brew upgrade
brew uninstall --force --zap wineskin
brew uninstall --force --zap gstreamer-runtime

Install the new version

brew install --cask --no-quarantine The-Wineskin-Project/wineskin/wineskin

DirectX support

WineD3D
Supports DirectX 11 and below.

  • OpenGL backend is used for DirectX 9 and below
  • Vulkan backend is used for DirectX 10 & 11
    When Enabled D3DMetal when takes over 64Bit DirectX 11 & DirectX 12

D3DMetal
Supports 64Bit DirectX 11 & 12 via Metal.
Since "Game porting toolkit" 1.0 beta 4 Apple now allows redistribution for none commercial uses.
You can view Apple's documentation here.

D9VK
Supports DirectX 9 via Vulkan.

DXVK
Supports DirectX 10 & 11 via Vulkan.
D3DMetal is forced when Enabled

VKD3D
Limited DirectX 12 support.
Requires WineCX23.x or later Engines


Hackintosh Support?

AMD based systems are not supported due to being unable to run 32Bit code on macOS.
Intel based systems should work without issue.


FAQ

My Antivirus says it's a VIRUS!!!

You need to contact your Antivirus/Anti-malware vendor to report these as false positives.
This started once wine moved to using Mingw-gcc to compile PE binaries.

See the following examples:


License

Keeping the same as the original material, LGPL 2.1 is the license of that project. You can find more details about that in the LICENSE file.


Want to contribute

You can find the current sources here

Credits