Vitor & myself have moved onto Kegworks
For now this repo will be archived.
Unlike the original Wineskin Project by doh123 that worked on OS X 10.6 to macOS 10.12 (without tweaks), this project supports macOS 10.15.4 and later.
brew update
brew upgrade
brew uninstall --force --zap wineskin
brew uninstall --force --zap gstreamer-runtime
brew install --cask --no-quarantine The-Wineskin-Project/wineskin/wineskin
WineD3D
Supports DirectX 11 and below.
- OpenGL backend is used for DirectX 9 and below
- Vulkan backend is used for DirectX 10 & 11
When Enabled D3DMetal when takes over 64Bit DirectX 11 & DirectX 12
D3DMetal
Supports 64Bit DirectX 11 & 12 via Metal.
Since "Game porting toolkit" 1.0 beta 4 Apple now allows redistribution for none commercial uses.
You can view Apple's documentation here.
D9VK
Supports DirectX 9 via Vulkan.
DXVK
Supports DirectX 10 & 11 via Vulkan.
D3DMetal is forced when Enabled
VKD3D
Limited DirectX 12 support.
Requires WineCX23.x or later Engines
AMD based systems are not supported due to being unable to run 32Bit code on macOS.
Intel based systems should work without issue.
You need to contact your Antivirus/Anti-malware vendor to report these as false positives.
This started once wine moved to using Mingw-gcc to compile PE binaries.
See the following examples:
- CrossOver 19 and antivirus programs
- Windows Defender detects Occamy.c trojan in steam proton 5.0 folder
Keeping the same as the original material, LGPL 2.1 is the license of that project. You can find more details about that in the LICENSE file.
You can find the current sources here
- VitorMM for modernizing the Wineskin Codebase & ObjectiveC_Extension.
- PaulTheTall for constant test data and finding bugs.
- doh123 for creating Wineskin.
- thmrtz for the issue template, documentation and the wiki.