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Releases: ZILtoid1991/pixelperfectengine

v0.11.0

15 Nov 23:25
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Moved input handling and framebuffer handling from SDL to iota, finalized how path systems will work in the future, etc.

v0.11.0-beta

19 Aug 14:27
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Some UX enhancements and fixed the IMBC (M2) assembler.

Unless testcases will fail or I get a new version sooner, I'll post a new version once the ground fault issues will be solved in my room, thus I finally can use my Raspberry Pi.

(Issue with WMFC not compiling fixed!)

v0.11.0-alpha.5

25 May 17:02
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Fixed a bug related to submenus in popup menus, also a bug related to missing onDraw calls.

v0.11.0-alpha.4

05 Apr 16:40
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Fixed a critical bug in the insertAndEdit function of ListView.

v0.11.0-alpha.3

31 Mar 22:46
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Finally fixed an important bug in text parsing, also refined how configuration files work, also fixed a few bugs in the example game snake.

v0.11.0-alpha.2

12 Feb 23:01
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See CHANGELOG.md for updates!

v0.11.0-alpha

20 Jan 22:32
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Lua scripting is dropped (at least for now), but M2 is now in its testrun phase, also some other fixes have been implemented.

v0.10.6

22 Nov 14:08
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Fixed a bug in PopUpMenu.passMCE.

Some work on scripting. Lua kind of works, but there's a lot of bugs, which cause all sorts of issues. Class members functions don't seem to be called at all when a function call originates from the Lua side, LuaVar values get either reset or not passed correctly, etc. I need the other fix ASAP, so this is how far I could go this time. Maybe I have to borrow someone else's working code.

v0.10.5

18 Oct 20:28
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  • Fixed a bug that caused out of bounds reads when downscaling 32 bit sprites, and also when they're being upscaled but only a small portion of them will be visible.
  • Fixed layer-order bug.

v0.10.4

03 Oct 18:47
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Some work on the scripting engine (still not in testing phase), bugfix related to pop up menus.