Releases: ZILtoid1991/pixelperfectengine
v0.11.0
v0.11.0-beta
Some UX enhancements and fixed the IMBC (M2) assembler.
Unless testcases will fail or I get a new version sooner, I'll post a new version once the ground fault issues will be solved in my room, thus I finally can use my Raspberry Pi.
(Issue with WMFC not compiling fixed!)
v0.11.0-alpha.5
Fixed a bug related to submenus in popup menus, also a bug related to missing onDraw
calls.
v0.11.0-alpha.4
Fixed a critical bug in the insertAndEdit
function of ListView
.
v0.11.0-alpha.3
Finally fixed an important bug in text parsing, also refined how configuration files work, also fixed a few bugs in the example game snake
.
v0.11.0-alpha.2
See CHANGELOG.md for updates!
v0.11.0-alpha
Lua scripting is dropped (at least for now), but M2 is now in its testrun phase, also some other fixes have been implemented.
v0.10.6
Fixed a bug in PopUpMenu.passMCE
.
Some work on scripting. Lua kind of works, but there's a lot of bugs, which cause all sorts of issues. Class members functions don't seem to be called at all when a function call originates from the Lua side, LuaVar
values get either reset or not passed correctly, etc. I need the other fix ASAP, so this is how far I could go this time. Maybe I have to borrow someone else's working code.
v0.10.5
- Fixed a bug that caused out of bounds reads when downscaling 32 bit sprites, and also when they're being upscaled but only a small portion of them will be visible.
- Fixed layer-order bug.
v0.10.4
Some work on the scripting engine (still not in testing phase), bugfix related to pop up menus.