Skip to content

Embed game process in editor #44685

Embed game process in editor

Embed game process in editor #44685

Workflow file for this run

name: 🔗 GHA
on: [push, pull_request, merge_group]
concurrency:
group: ci-${{ github.actor }}-${{ github.head_ref || github.run_number }}-${{ github.ref }}-runner
cancel-in-progress: true
jobs:
# First stage: Only static checks, fast and prevent expensive builds from running.
static-checks:
if: '!vars.DISABLE_GODOT_CI'
name: 📊 Static checks
uses: ./.github/workflows/static_checks.yml
# Second stage: Run all the builds and some of the tests.
android-build:
name: 🤖 Android
needs: static-checks
uses: ./.github/workflows/android_builds.yml
ios-build:
name: 🍏 iOS
needs: static-checks
uses: ./.github/workflows/ios_builds.yml
linux-build:
name: 🐧 Linux
needs: static-checks
uses: ./.github/workflows/linux_builds.yml
macos-build:
name: 🍎 macOS
needs: static-checks
uses: ./.github/workflows/macos_builds.yml
windows-build:
name: 🏁 Windows
needs: static-checks
uses: ./.github/workflows/windows_builds.yml
web-build:
name: 🌐 Web
needs: static-checks
uses: ./.github/workflows/web_builds.yml
# Third stage: Run auxiliary tests using build artifacts from previous jobs.
# Can be turned off for PRs that intentionally break compat with godot-cpp,
# until both the upstream PR and the matching godot-cpp changes are merged.
godot-cpp-test:
name: 🪲 Godot CPP
# This can be changed to depend on another platform, if we decide to use it for
# godot-cpp instead. Make sure to move the .github/actions/godot-api-dump step
# appropriately.
needs: linux-build
uses: ./.github/workflows/godot_cpp_test.yml