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Metal: Ensure position invariance is captured from SPIRV-Cross #99261

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merged 1 commit into from
Nov 15, 2024

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stuartcarnie
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Closes #99029

This PR ensures that position invariance is captured from SPIRV-Cross and subsequently used as a compilation option to the Metal shader compiler.

@stuartcarnie stuartcarnie requested a review from a team as a code owner November 15, 2024 03:07
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@clayjohn clayjohn left a comment

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Looks good to me! Great work tracking this down

@clayjohn clayjohn added this to the 4.4 milestone Nov 15, 2024
@Repiteo Repiteo merged commit 68fe581 into godotengine:master Nov 15, 2024
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Repiteo commented Nov 15, 2024

Thanks!

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World Triplanar broken on Mac - 4.4.dev3+
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