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audio: bug fix: (*Player).Position is not updated correctly #6397

audio: bug fix: (*Player).Position is not updated correctly

audio: bug fix: (*Player).Position is not updated correctly #6397

Workflow file for this run

name: Test
on: [push, pull_request]
jobs:
test:
strategy:
matrix:
os: [ubuntu-latest, macos-latest, windows-latest]
go: ['1.22.x', '1.23.x']
name: Test with Go ${{ matrix.go }} on ${{ matrix.os }}
runs-on: ${{ matrix.os }}
env:
DISPLAY: ':99.0'
defaults:
run:
shell: bash
steps:
- name: Git
run: |
# See actions/checkout#135
git config --global core.autocrlf false
git config --global core.eol lf
- name: Checkout
uses: actions/checkout@v4
- name: Setup Go
uses: actions/setup-go@v5
with:
go-version: ${{ matrix.go }}
- name: Setup JDK
uses: actions/setup-java@v4
with:
java-version: '11'
distribution: 'adopt'
- name: Install dependencies
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install libasound2-dev libgl1-mesa-dev libxcursor-dev libxi-dev libxinerama-dev libxrandr-dev libxxf86vm-dev
- name: Install Chrome
uses: browser-actions/setup-chrome@latest
- name: Install wasmbrowsertest
run: |
wasmbrowsertest_version=06679196c7e76f227e71456cdc16fccd6cc33601
go install github.com/agnivade/wasmbrowsertest@${wasmbrowsertest_version}
mv $(go env GOPATH)/bin/wasmbrowsertest${{ runner.os == 'Windows' && '.exe' || '' }} $(go env GOPATH)/bin/go_js_wasm_exec${{ runner.os == 'Windows' && '.exe' || '' }}
go install github.com/agnivade/wasmbrowsertest/cmd/cleanenv@${wasmbrowsertest_version}
- name: Prepare ebitenmobile test
run: |
cd /tmp
git clone --depth=1 https://github.com/hajimehoshi/go-inovation
cd go-inovation
go mod edit -replace=github.com/hajimehoshi/ebiten/v2=$GITHUB_WORKSPACE
go mod tidy
- name: Xvfb
if: runner.os == 'Linux'
run: |
Xvfb :99 -screen 0 1024x768x24 > /dev/null 2>&1 &
- name: go vet (Linux)
if: runner.os == 'Linux'
run: |
go vet ./...
- name: go vet (macOS)
if: runner.os == 'macOS'
run: |
go list ./... | grep -v -x -F -f .github/workflows/govetblock_darwin.txt | xargs go vet
- name: go vet (Windows)
if: runner.os == 'Windows'
run: |
go list ./... | grep -v -x -F -f .github/workflows/govetblock_windows.txt | xargs go vet
- name: go vet (vettool)
run: |
go install ./internal/vettools
go vet -vettool=$(which vettools)${{ runner.os == 'Windows' && '.exe' || '' }} -v ./...
- name: go build
run: |
go build -v ./...
# Compile without optimization to check potential stack overflow.
# The option '-gcflags=all=-N -l' is often used at Visual Studio Code.
# See also https://go.googlesource.com/vscode-go/+/HEAD/docs/debugging.md#launch and the issue #2120.
go build "-gcflags=all=-N -l" -v ./...
env GOOS=js GOARCH=wasm go build -v ./...
env GOOS=windows GOARCH=386 go build -v ./...
env GOOS=windows GOARCH=amd64 go build -v ./...
env GOOS=windows GOARCH=arm go build -v ./...
env GOOS=windows GOARCH=arm64 go build -v ./...
- name: go build (macOS)
if: runner.os == 'macOS'
run: |
env CGO_ENABLED=1 GOOS=darwin GOARCH=amd64 go build -v ./...
env CGO_ENABLED=1 GOOS=darwin GOARCH=amd64 go build -o flappy_amd64 -v ./examples/flappy
env CGO_ENABLED=1 GOOS=darwin GOARCH=arm64 go build -o flappy_arm64 -v ./examples/flappy
lipo -create flappy_amd64 flappy_arm64 -output flappy
file flappy
rm flappy
- name: go build (NintendoSDK)
if: runner.os == 'Linux'
run: |
go build -tags=nintendosdk -v ./...
- name: go build (PlayStation 5)
if: runner.os == 'Linux'
run: |
go build -tags=playstation5 -v ./...
- name: go mod vendor
run: |
mkdir /tmp/vendoring
cd /tmp/vendoring
go mod init foo
# TODO: Is there a way to create a complete list of Ebitengine sub-packages?
echo 'package main' > main.go
echo 'import (' >> main.go
echo ' _ "github.com/hajimehoshi/ebiten/v2"' >> main.go
echo ' _ "github.com/hajimehoshi/ebiten/v2/audio"' >> main.go
echo ')' >> main.go
echo 'func main() {}' >> main.go
go mod edit -replace github.com/hajimehoshi/ebiten/v2=$GITHUB_WORKSPACE
go mod tidy
go mod vendor
go build -v .
- name: go test (Linux)
if: runner.os == 'Linux'
run: |
go test -shuffle=on -v -p=1 ./...
- name: go test (Linux 386)
if: runner.os == 'Linux'
run: |
sudo dpkg --add-architecture i386
sudo apt-get update
sudo apt-get install gcc-multilib
sudo apt-get install libasound2-dev:i386 libgl1-mesa-dev:i386 libxcursor-dev:i386 libxi-dev:i386 libxinerama-dev:i386 libxrandr-dev:i386 libxxf86vm-dev:i386
env CGO_ENABLED=1 GOARCH=386 go test -shuffle=on -v -p=1 ./...
- name: go test (Linux OpenGL ES)
if: runner.os == 'Linux'
run: |
sudo apt-get install libgles2-mesa-dev
env EBITENGINE_GRAPHICS_LIBRARY=opengl go test -shuffle=on -v -p=1 ./...
- name: go test (Windows)
if: runner.os == 'Windows'
run: |
go test -shuffle=on -v ./...
env EBITENGINE_DIRECTX=version=12 go test -shuffle=on -v ./...
- name: go test (Windows 386)
if: runner.os == 'Windows'
run: |
env GOARCH=386 go test -shuffle=on -v ./...
env GOARCH=386 EBITENGINE_DIRECTX=version=12 go test -shuffle=on -v ./...
- name: go test (Wasm)
if: runner.os == 'Linux'
run: |
# Disable AppArmor for Ubuntu 23.10+.
# https://chromium.googlesource.com/chromium/src/+/main/docs/security/apparmor-userns-restrictions.md
echo 0 | sudo tee /proc/sys/kernel/apparmor_restrict_unprivileged_userns
# Wasm tests don't work on macOS with the headless mode enabled, but the headless mode cannot be disabled in GitHub Actions (#2972).
# Wasm tests time out on Windows (#3076).
env GOOS=js GOARCH=wasm cleanenv -remove-prefix GITHUB_ -remove-prefix JAVA_ -remove-prefix PSModulePath -remove-prefix STATS_ -remove-prefix RUNNER_ -- go test -shuffle=on -v ./... -test.paniconexit0=false
- name: Install ebitenmobile
run: |
go install ./cmd/ebitenmobile
- name: ebitenmobile bind (Android)
run: |
cd /tmp/go-inovation
ebitenmobile bind -target android -androidapi 23 -javapkg com.hajimehoshi.goinovation -o inovation.aar -v github.com/hajimehoshi/go-inovation/mobile
- name: ebitenmobile bind (iOS)
if: runner.os == 'macOS'
run: |
cd /tmp/go-inovation
ebitenmobile bind -target ios -o Inovation.xcframework -v github.com/hajimehoshi/go-inovation/mobile