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Max IV Evolution implementation with hooks for other implementations #444

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devinsba
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Attempting to get #347 working more cleanly with the API and a few things I wanted

val pokebagFillPercent = ctx.api.inventories.pokebank.pokemons.size.toDouble() / ctx.profile.pokemonStorage
Log.white("Pokebag ${pokebagFillPercent * 100} % full.")
val groupedPokemon = ctx.api.inventories.pokebank.pokemons.groupBy { it.pokemonId }
if (pokebagFillPercent >= 0.7) {
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This value should be a setting

@jabbink
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jabbink commented Jul 26, 2016

FYI regarding Eevee evolves

http://gamerant.com/pokemon-go-guide-eevee-evolution-flareon-vaporeon-jolteon/

tl;dr

Rename pokemon:

  • Sparky = Jolteon
  • Rainer = Vaporeon
  • Pyro = Flareon

@marcx093
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Eevee easter egg only works first time for every pokemon. For example you can't get more than 1 vaporeon with 100% accuracy.

@jabbink
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jabbink commented Jul 27, 2016

Good to know.

@ghost
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ghost commented Aug 1, 2016

Why dont you merge this already @jabbink ? What is the problem holding it back?

@joligario
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Why dont you merge this already @jabbink ? What is the problem holding it back?

I would guess because it is a Work In Progress (WIP). Why don't you pull it down on your own, check it out, and report back if it is operational?

@devinsba
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devinsba commented Aug 1, 2016

I had been running it until the API lockdown. I have some code I haven't
pushed up and it isn't configurable at all for and end user.

On Sun, Jul 31, 2016 at 8:51 PM, JJ [email protected] wrote:

Why dont you merge this already @jabbink https://github.com/jabbink ?
What is the problem holding it back?

I would guess because it is a Work In Progress (WIP). Why don't you pull
it down on your own, check it out, and report back if it is operational?


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task(release)
} else {
task(smartEvolve)
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Why don't allow evolving and transferring as well?

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It happened to fit what I was planning on at the time. I am considering the final touches to make this all configurable now.

@devinsba
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@jabbink should I do a rebase on this to clean up the commit history?

@devinsba devinsba changed the title [WIP] Alternate Evolve impl Max IV Evolution implementation with hooks for other implementations Aug 10, 2016
*/
class Evolve : Task {

private val DEFAULT_EVOLUTION_STRATEGY = "max_iv"
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The implementation in #939 should be the default implementation but I just put mine in here as a placeholder

@devinsba
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@jabbink this is no longer WIP status

@devinsba
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@jabbink since #939 was merged in, should I refactor this around that implementation?

@staurakis
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i think there is a logic error in evolving.....
Firstly there should be an option/setting to be able to evolve automatically and be able to keep the evolved pokemon based on iv stats. In other words to be able to say evolve only pokemons above certain IV and KEEP them!
Secondly, check the message bellow i received:
13 Αυγ 11:49:29 [default: ProfileLoop] - Going to transfer ARBOK with CP 797 and IV 93%; reason: Evolved for XP only
After the evolve, a pokemon that shouldn't be transferred was transferred. A pokemon with IV above 90%.
It wasn't in obligatory transfer or anything like that.
By the way, if i may comment this version i am testing....it is THE GREATEST without any of the known issues.....no authentication issues, no getting the map and not doing anything...perfect in everything! :)

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5 participants