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๐Ÿ”ฎ
Making computers draw things
๐Ÿ”ฎ
Making computers draw things

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javiersalcedopuyo/README.md

Hello there!

Hello there

I'm Javi, a Graphics Engineer and Game Dev from Pamplona ๐Ÿ‡ช๐Ÿ‡ธ, but currently based in London ๐Ÿ‡ฌ๐Ÿ‡ง.

Being able to create almost anything with what essentially is just an arbitrary arrangement of words is the closer Iโ€™ll get to real world magic, and that is why I love programming. โค๏ธ๐Ÿ‘จ๐Ÿผโ€๐Ÿ’ป

My portfolio website

๐Ÿ‘จ๐Ÿผโ€๐Ÿ’ป I'm currently working on...

  • A small 3D renderer writen on Swift and Metal. The intention is to use it as a workbench to try different render techniques.
  • Rewriting my first game.

๐Ÿ‘€ And I'm also interested in...

  • โšก Zig
  • ๐Ÿง GNU Linux
  • ๐ŸŒ‹ Vulkan

โœ๐Ÿป I write too! (from time to time)

  • Just about development: Dev.to
  • But also about things like food recipes and other topics: Medium

๐Ÿ•ฐ In the past...

  • I worked porting PC games to iOS, Android and macOS
  • My first dev career prospect was actually front-end web development, and I even did an internship.
  • I studied a bachelors degree on Telecommunications, and my first "real job" was writing tools to process and analyse 5G traffic.
  • I also studied a masters degree on video game development, where I found my passion for graphics.

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  1. Talos3D Talos3D Public

    Swift and Metal toy renderer

    Swift 2

  2. SLA SLA Public

    Swift Linear Algebra library

    Swift 3

  3. SimpleLogsSwift SimpleLogsSwift Public

    A simple logging tool for Swift

    Swift

  4. Unity3DShaders Unity3DShaders Public

    Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.

    ShaderLab 22

  5. StaticPool StaticPool Public

    A fixed size pool of Swift objects with no dynamic memory allocation. Provides validated access to its elements through opaque handles.

    Swift

  6. cpp_defer cpp_defer Public

    Simple defer implementation for C++ 11 and newer.

    C++