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Shaders were implemented with OpenGL Mathematics in order to apply transformations to the models. In this example, a triangle can rotate and translate according to the keyboard inputs (specifically the arrows).
joseatrejos/OpenGL-PlantillaModeloShaders
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Shaders were implemented with OpenGL Mathematics in order to apply transformations to the models. In this example, a triangle can rotate and translate according to the keyboard inputs (specifically the arrows).
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