Windows | |
Linux |
This is a C++ implementation of the Voxel Space algorithm from the Comanche games, it's software rendered directly on GDI from the Win32 API.
keys | action |
---|---|
↑ ← ↓ → | move the camera |
spacebar | show the colormap and the field of view that was used for rendering |
tab ↹ | show the heightmap |
enter ↵ | change map |
z | toggle scanlines |
q a | adjust the camera height |
w s | adjust the projection screen height |
e d | adjust the maximum distance that is drawn by the renderer |
r f | adjust the focal length |
Inspired by https://github.com/s-macke/VoxelSpace/