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implementation of the Voxel Space rendering algorithm from the Comanche games

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Voxel Space

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Voxel Space

This is a C++ implementation of the Voxel Space algorithm from the Comanche games, it's software rendered directly on GDI from the Win32 API.

Controls

keys action
move the camera
spacebar show the colormap and the field of view that was used for rendering
tab ↹ show the heightmap
enter ↵ change map
z toggle scanlines
q a adjust the camera height
w s adjust the projection screen height
e d adjust the maximum distance that is drawn by the renderer
r f adjust the focal length

Credits

Inspired by https://github.com/s-macke/VoxelSpace/

Voxel Space

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implementation of the Voxel Space rendering algorithm from the Comanche games

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