A retargetable MLIR-based machine learning compiler and runtime toolkit.
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Updated
Nov 15, 2024 - C++
A retargetable MLIR-based machine learning compiler and runtime toolkit.
Open deep learning compiler stack for cpu, gpu and specialized accelerators
spirv-tools packaged for @ziglang
Clspv is a compiler for OpenCL C to Vulkan compute shaders
TornadoVM: A practical and efficient heterogeneous programming framework for managed languages
Executes a SPIR-V shader/kernel, producing results for given inputs.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
Set of examples written for hardware acceleration via TornadoVM
Shader language based off GLSL that allows compiling multiple shaders into modules.
Parser and compiler for the Stride shader language into SPIR-V
One stop shop for getting started with SPIR-V.
Image operations, quick and embeddable that you might barely believe it running
High-performance 2d and 3d game engine with Vulkan and OpenGL backends [WIP]
Videogame prototype developed with Vulkan-api for the Computer Graphics course held in Politecnico di Milano. Evaluation 30/30
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