Godot 4.3 update (#17) #187
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name: GDExtension CMake | |
on: [push, pull_request] | |
jobs: | |
build-linux: | |
runs-on: self-hosted | |
steps: | |
- uses: actions/checkout@v3 | |
# linux / gcc build | |
- name: '[linux | gcc] => cmake - delete cache' | |
run: rm -rf ${{ github.workspace }}/.out/* | |
- name: '[linux | gcc] => cmake - configure' | |
run: > | |
cmake -B ${{ github.workspace }}/.out | |
-DCMAKE_CXX_COMPILER=g++ | |
-DCMAKE_C_COMPILER=gcc | |
-DCMAKE_BUILD_TYPE=Debug | |
-S ${{ github.workspace }} | |
-G Ninja | |
- name: '[linux | gcc] => cmake - clean' | |
run: cmake --build ${{ github.workspace }}/.out --config Debug --target clean --parallel 48 | |
- name: '[linux | gcc] => cmake - build' | |
run: cmake --build ${{ github.workspace }}/.out --config Debug --target roguelite --parallel 48 |