Releases: lxgr-linux/pokete
Releases · lxgr-linux/pokete
0.9.2
0.9.1
- Fixed a bug with fightmap not resozing
- Did some reformating
0.9.0
Quite a lot happened until this release:
- Moved some NPCs out of the way
- Fixed a small bug with
gen_wiki.py
on windows - Added new
first evolution
achievement - Added new Poketes (Pavous, Uberpavous, Kartmen, Kakraholt, Bablbam)
- Volume settings with a funky new volumeslider
- A new
--no_audio
commandline option to supress all audio - Stats for Poketes
- Infos about the effect an attack has
- The complete game is now resizable
- Reduced stack traces
This release now requires scrap_engine
on v1.4.0
Many thanks to @ondrejmyska for your many contributions.
0.8.2
Fixes a small bug in the representation of pokete on flathub.
0.8.1
What's Changed
The distribution size was shrinked extremely compared to 0.8.0
- Made all wav files mp3s
- Added new audio library and replaced playsound
- Reduced the Appimage size
- The first map got a bigger overhaul to make an entrance into the game easier
Full Changelog: 0.8.0...0.8.1
0.8.0
What's Changed
- Added audio
- Removed pynput as a dependency on windows
- A lot of spelling and grammar fixes
- Fixed Poketes not beeing freeable
- Added some game ballancing
- Trainers can now obtain more than one Pokete
- Made run away random
- Added remappable controls
- Save location is now based on XDG dirs, no intervention needed
- Added quick attacks using
yzcv
so the attackamenu can be skipped
New Contributors
- @RossOgilvie made their first contribution in #129
- @bubstance made their first contribution in #130
- @Douloureux made their first contribution in #156
- @BenTaylor25 made their first contribution in #157
- @phaberest made their first contribution in #164
- @Redst0neFlux made their first contribution in #165
- @Exoutia made their first contribution in #170
- @malnjayz made their first contribution in #174
- @developer-3 made their first contribution in #181
- @Dagonali made their first contribution in #204
- @greatericontop made their first contribution in #161
- @magnus-ISU made their first contribution in #191
- @jenniferdewan made their first contribution in #207
- @jtbx made their first contribution in #215
Full Changelog: 0.7.2...0.8.0
0.7.3
Preparation release for flatpaks. Includes:
- A svg image of the pokete logo
- A metainfo.xml file for pokete
0.7.2
Crucial bugfix related to natures and pokete dex.
0.7.1
Just some small bugfixes.
0.7.0
Under the hood
- Massive code reorganisation
- Added
PeriodicEventManager
, introducing a centralized approach to handling periodically occurring events - Enabled pipenv support
Game design and behaviour
- After all Poketes are dead, players are now transported back to the last visited Pokete center
- Multiple Poketes in a fight are now automatically possible
- NPCs are way smarter now and support multi-answer chats
- Added achievements visible via a submenu
- Added commandline options
- Several new Poketes have been added:
- Also the maps "Agrawos" and "Sunny Beach" have been added
- Weather influencing effectivities has been added
- Added notifications
- Ingame time was added:
- Day and Night active Poketes
- A clock
- Time stops after a certain period of idling
- Treats and the Pokete-Care where added to make leveling easier
- The game is now available as an AppImage
- The newly added natures now influence a Poketes stats on an individual basis
This article summarises the changes further.
Again very special thanks to @MaFeLP for supporting me!